Message : Eiko Kaneko, Choose a Door 2, Splatterhouse 3 Intermission : Eiko Kaneko, Retry Screen, Splatterhouse 3 Titlemap 04 : Motohiro Kawashima, Spin on The Bridge, Streets of Rage 2 Titlemap 03 : Motohiro Kawashima, The Poets I, Streets of Rage 3 Titlemap 02 : Motohiro Kawashima, Fuze, Streets of Rage 3 Titlemap 01 : Motohiro Kawashima, Expander, Streets of Rage 2 Unknown : Just about every other enemy sound effect. Tripwire Interactive : Killing Floor 1 Fleshpound sound effects used for the Widowmaker. Epic Games : Theron Guard Sounds used for the Rasklapanje. ID Software (PLS.) : The Sounds of the Cyberdemon from Doom 3 for, you guessed it. ID Software (TIB, PLS.) : The Sounds of the Stream Guardians from Quake 4 used for the Fusion Spider. ID Software (FFS Tib.) : The Sounds of the Makron from Quake 4 for the four Archon of hell variants. ID Software (Yet Again.) : The sounds of the Archvile from Doom 3 with a bit of creepy ambience mixed in. ID Software (Yet Again) : The sounds of the mancubus from Doom 3. ID Software (Again) : Demon sounds from Doom 64 with a mechanized set made by yours truely. ID Software : Maggot Sounds from Doom 3 Used for the Imp Variants. Digital Extremes : Warframe Manic Laugh and Death Sound used for the Skullzerker. EA/Visceral Games : Slasher, Divider, and Leaper Necromorph sounds used for the zombies and Berserker revenant. Most of the Weapons Audio has completely redone by Иavaяо what remains is either by EA/Dice, Magmacow, Microsoft/343 Studios, and a few other obscure sources that time has wiped from my memory. Lots of people ask me "hey Tiberium, where do you get all these kickass sounds from?" And while I want to be an asshole about this, that will get me banned faster than anything else.
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